New Scenarios and AI(almost)


So, as far as AI is concerned it's close. Still trying to make it work efficiently in Godot, since i made same mistakes earlier in my attempts to smooth out movement.

As a treat (to players and to myself) made some new scenarios that i think will be cool enough to be in the final version. Below:

A throne room, fit for a chess piece king. Some elements still need work to be feel proper.


The castle gates, ready to be stormed.


Same old forest with some minor changes.

These changes will not be available just yet, as i am planning to release the version with the AI ready first.

Cheers!

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