Hanging by a thread


Ignoring the obvious grim tone of the title, i am making some progress. As soon as i finish my own tests , will release a new version with some more rules implemented (Castling and promotion are super fine, and check warning is almost done), but I had to resort to threads to make performance a little better  on the animations side and still don't know if it's Godot that doesn't like threads very much or my own ignorance on the matter for the platform but crashes are happening despite my best efforts.

If all goes well hopefully i can release something at the end of the week. God of dev, please aid me in my humble quest.

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