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(1 edit)

Is it possible to make custom frame rate capture,cause a 0.56 seconds animation captured spritesheet is always 5 frames. I want to sample 10 frames to make the animation looks smoother.

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I think it is. Will look into it later today.
Edit: Looked into it, now it looks much better. Do you need an animation speed option?
Edit2: If you could, let me see how your results came out.

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Much much better! great work btw!

Edit: Using embed tres animation texture seems make the file size quite large.cause it may be lack some compression?

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The generated size is the next thing on my list, i tried before but had some problems. Will look again in godot 4.1.
Edit: Strange thing is i AM compressing the images. The generated spritesheets have much smaller size. I really can't say why adding them by code is making it so large.

Can use the version i updated today and see if the filesize gets smaller?