SpriteCompass
A downloadable tool for Windows and Linux
Easily create 8 direction spritesheets for your projects!
Easy and fast to use.
Usage:
- Load model (gltf or glb files, for now, adjust parameters, select output directory and capture.
- Upon capture, a spriteframes resource will be created and spritesheets will be on the same folder.
- Test scene available for vieweing generated spriteframes file.
- If using Godot Engine, the generated spritesheets can be discarded since all images are embedded on the generated resource file. Otherwise, images can be used on other engines to achieve the same results.
If you encounter any issues, please do not refrain from posting it here.
Like it? Leave a rating :)
Status | In development |
Category | Tool |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Pawn Games |
Download
Click download now to get access to the following files:
Development log
- Version 0.1.4 - Just some polishingAug 24, 2023
- Sizing issues addressedAug 10, 2023
- Fixed exported SpriteFrames SizeAug 04, 2023
Comments
Log in with itch.io to leave a comment.
Is it possible to make custom frame rate capture,cause a 0.56 seconds animation captured spritesheet is always 5 frames. I want to sample 10 frames to make the animation looks smoother.
I think it is. Will look into it later today.
Edit: Looked into it, now it looks much better. Do you need an animation speed option?
Edit2: If you could, let me see how your results came out.
Much much better! great work btw!
Edit: Using embed tres animation texture seems make the file size quite large.cause it may be lack some compression?
The generated size is the next thing on my list, i tried before but had some problems. Will look again in godot 4.1.
Edit: Strange thing is i AM compressing the images. The generated spritesheets have much smaller size. I really can't say why adding them by code is making it so large.
Can use the version i updated today and see if the filesize gets smaller?